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Void Vipers
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Devlog
v0.1.2
May 27, 2025
by
razor0109
#hotfix, #physics, #visuals
Further adjustments to the flame effect: no more bounciness at all, but flames can now spawn on chunks too with randomized scale. Fixed edges of the space warp shader...
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Design ideas for the roadmap
May 26, 2025
by
razor0109
#design, #TBD
Persistence Progression must be saved. WebGL version? Windows: create save file somewhere Quests Optional tasks for each level, with rewards Drag derelict ship through some maps with a tower ship type...
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v0.1.1
May 25, 2025
by
razor0109
#hotfix, #physics, #UI
Adjusted Player chunk weight to be heavier, so chunks spawning upon death will no longer fly off too quickly. Adjusted spring constants for the flames, to reduce bounciness. Made improvements to the I...
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