Design ideas for the roadmap
Void Vipers » Devlog
Persistence
Progression must be saved.
- WebGL version?
- Windows: create save file somewhere
Quests
- Optional tasks for each level, with rewards
- Drag derelict ship through some maps with a tower ship type to get huge amount of resources - Must be extremely challenging
- Help friendlies fight pirates / invaders
Narrative
- Basic dialogue with NPCs, enemies
- Basic backstory of the conflict and / or the player
General systems
- Loot system
- How to get loot
- NPCs
- Loot containers
- Inventory system
- How to get loot
- Base of operations
- Crafting system (weapons, consumables, ship parts, ship upgrades, cosmetics)
- Component rarity, price
- Item breakdown to components
- Crafting system (weapons, consumables, ship parts, ship upgrades, cosmetics)
- Reputation system
- Factions
- Void Vipers (invaders)
- Humans
- Factions
Player
- Ship types (fighters, freighters, towers, miners, in-between types)
- Functional ship customization
- Ways to acquire upgrades
- Plans / compatible tech through boss drops, shop purchases
- Crafting system
- Ways to acquire upgrades
- Cosmetic ship customization
- Fuel system
- Mining system (e.g. like in Star Citizen, rocks could overheat and explode if energy is dumped into them too quickly; otherwise rocks shatter to multiple smaller rocks if done right)
- Refining system: various minerals and ores could be refined for use in crafting / commerce
- Abilities (independent of used ship type, could synergize with the ship's abilities)
Ship stats (player, NPCs)
- Health
- Shield strength
- Armor rate
- Fire rate
- Inventory size
- Maneuverability
- Top speed
- Acceleration
- Booster max speed
- Turn rate
- Brake speed
Weapons
- Weapon types
- Kinetic
- Energy (good for mining, heavy armor)
- WMDs with splash damage (good against crowds, asteroids)
- Exotic (like "black hole cannon", "antiparticle synthesizer" - Must be crafted, grindy to get)
- Ways to acquire weapons
- Pickups with limited ammo and availability
- Plans / compatible weaponry through boss drops, shop purchases
- Crafting system
NPCs
- Enemies
- Basic enemies
- Chasers
- Rammers
- Shooters
- Stationary shooters
- Chasers
- Bosses
- Mini bosses
- Basic enemies
- Friendlies
- Attack ships
- Traders
- Space stations
- Abilities
Maps
- Hazard variety
Effects
- Transition between levels (e.g. player thrusts quickly out from the map)
UI
- HUD
- Health levels - planned for next feature update
- Thrust booster cooldown level - planned for next feature update
- Ability cooldown level
- Pickup booster remaining charge / usability time - planned for next feature update
- UI redesign
- Game over screen - planned for next feature update
- Level complete screen - planned for next feature update
- Main menu screen - planned for next feature update
- Buttons - planned for next feature update
- UI additions
- Button interaction sounds - planned for next feature update
- Shop screen
- Inventory screen
- Ship design screen
Get Void Vipers
Void Vipers
Status | In development |
Author | razor0109 |
Genre | Action, Simulation |
Tags | Arcade, Shoot 'Em Up |
Languages | English |
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